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Octo Chef - University Game-Ready Character

Final model and development process for a game-ready character in a university course. I decided to model a design for a Splatoon-style boss I drew a few years ago, named the Octo Chef.
Looking to try and rig post-course.

Octo Chef

Turnaround

Textures

Textures

Render 1

Render 1

Render 2

Render 2

Render 3

Render 3

Original Concept from August 2019

Original Concept from August 2019

Concept evolution - the character was created from wanting a boss that could use a 'tornado' or 'whirlpool' style attack.

Concept evolution - the character was created from wanting a boss that could use a 'tornado' or 'whirlpool' style attack.

Character Sheet

Character Sheet

Progress 1 - Modeled eye lens, nose, foot, & hat

Progress 1 - Modeled eye lens, nose, foot, & hat

Progress 2 - Modelling body

Progress 2 - Modelling body

3 - Early body & proportion test

3 - Early body & proportion test

4 - Modelling joints

4 - Modelling joints

5 - Modular limb pieces + new body

5 - Modular limb pieces + new body

6 - Joining limb components

6 - Joining limb components

7 - Completed segments

7 - Completed segments

8 - Finalised model

8 - Finalised model

9 - First seams pass

9 - First seams pass

10 - Reference for unwrap method of joint segment

10 - Reference for unwrap method of joint segment

11 - Messy UV caused by missing seams

11 - Messy UV caused by missing seams

12 - new unwrap with fixed seams

12 - new unwrap with fixed seams

13 - Texturing with intentionally miscoloured parts to discern what was what on the UV

13 - Texturing with intentionally miscoloured parts to discern what was what on the UV

14 - Early Diffuse. Realized the joints were incorrectly coloured

14 - Early Diffuse. Realized the joints were incorrectly coloured

15 - Finalised Diffuse

15 - Finalised Diffuse