Final model and development process for a game-ready character in a university course. I decided to model a design for a Splatoon-style boss I drew a few years ago, named the Octo Chef.
Looking to try and rig post-course.
Octo Chef
Turnaround
Textures
Render 1
Render 2
Render 3
Original Concept from August 2019
Concept evolution - the character was created from wanting a boss that could use a 'tornado' or 'whirlpool' style attack.
Character Sheet
Progress 1 - Modeled eye lens, nose, foot, & hat
Progress 2 - Modelling body
3 - Early body & proportion test
4 - Modelling joints
5 - Modular limb pieces + new body
6 - Joining limb components
7 - Completed segments
8 - Finalised model
9 - First seams pass
10 - Reference for unwrap method of joint segment
11 - Messy UV caused by missing seams
12 - new unwrap with fixed seams
13 - Texturing with intentionally miscoloured parts to discern what was what on the UV
14 - Early Diffuse. Realized the joints were incorrectly coloured