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Daniel Boyle
Daniel Boyle
2D/3D Artist, Narrative Designer
Caboolture, Australia

Summary

I do a mix of all things 2D and 3D, specialising in concept art, illustration, modelling, texturing, and rigging.

Skills

IllustrationConcept ArtVisual DevelopmentCharacter DesignGraphic Design3D ModelingProp DesignWeapon DesignRiggingEnvironment DesignVisual StorytellingWorld BuildingNarrative DesignStorytellingGame DesignTexturingStoryboarding2D Animation3D AnimationCharacter AnimationUser Interface DesignTypographyMotion CapturePhotographyVideographyRendering

Software proficiency

CLIP STUDIO PAINT
CLIP STUDIO PAINT
Blender
Blender
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
InDesign
InDesign
Substance 3D Painter
Substance 3D Painter
Word
Word
3ds Max
3ds Max

Productions

    • Video Game
      Vivid Tracks
    • Year
      2024
    • Role
      3D Prop Artist, Concept Artist, Texture Artist, Rigger, Animator
    • Company
      Wild Wattle Studios
    • Video Game
      Astral Assault
    • Year
      2022
    • Role
      Lead Artist, Concept Artist, 3D Modeller, Texture Artist
    • Company
      Starion Game Studio

Experience

  • 3D Prop Artist at Wild Wattle Studios
    Sippy Downs, AU
    July 2023 - May 2025

    - Full 3D pipeline from concept to final models for over 80 environmental props used in Vivid Tracks.

    - Created manual rigs and animation for certain props to be reactive to player input.

    - Collaborated with team on concepts and ideation of levels, characters, enemies, narrative, cinematics, and promotion.

    - Performed playtesting and submitted bug reports. (not the insect kind)

    - Presented the game with team at the Queensland Games Festival 2024, Netherworld Indie Dev Night, and the 1st Sunshine Coast Digital Games Summit.

  • Volunteer 2D/3D Artist at P1 Games
    October 2024 - February 2025

    - Created concepts for player and enemy characters in a volunteer game project.

    - Produced models, textures, rigs, and animations for 1 player and 1 enemy model.

  • Signage Designer at Univerity of the Sunshine Coast with K'gari Research and Learning Centre
    Sippy Downs, AU
    February 2023 - June 2023

    - Collaborated with a team to design interactive signage to be installed on world-heritage site K'gari. (Fraser Island)

    - Produced rotoscope animations of native animals for use in Augmented Reality sequences featured on signage.

    -Documented existing signage and gathered materials involving trips on-site to K'gari.

    - Tested prototype signs on-site near Dilli Village.

  • Lead Artist at Starion Game Studios
    Sippy Downs, AU
    July 2022 - November 2022

    - Full 2D/3D pipeline for University-based game project Astral Assault. Created all in-game assets from initial concepts to final textured models.

    - Collaborated with game director and programmer on designing levels, obstacles, power-ups, and enemies.

  • Trainee at Lightmare Studios
    Brisbane
    July 2019 - January 2021

    - Playtested new cards and game modes in the game Infinity Heroes, submitted bug reports to programmers.

    - Livestreamed a promotional playthrough of a new game mode on Steam.

    - Completed an Interactive Entertainment Production Course, creating a 31-page design document for an original game concept, requested to be used as an example in future.

    - Completed a Certificate III in Information, Digital Media, and Design, involving producing game-ready models, animations, texturing, and motion capture with Blender.

  • Artist at Queensland University of Technology with Caboolture Library
    Moreton Bay
    February 2019 - April 2019

    - Produced a series of illustrations, sculptures, and embroidery that were displayed as part of a local gallery exhibition.

    -Participated in a promotional interview for the exhibition.

    https://www.flickr.com/photos/qutartmuseum/albums/72157703886323282